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Corey Shillingford
Corey Shillingford
Concept Artist/Illustrator coreyshills@gmail.com
Vancouver, Canada

I am a graduate of animation at Sheridan College, where I developed advanced 2D skills in Photoshop as well as basic 3D skills in 3dsmax, Maya, and Blender. I have worked on Several Projects like Wanted Earth, Captain Underpants and Robot Unicorn Attack 3 where I had to create whimsical environments, and props while following the art direction of the projects as well as creating the look and feel of certain aspects while in early production.

coreyshills@gmail.com

Skills

Digital Painting3D ModelingDrawingPhotoshop

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop

Productions

  • C43ac03eb9727dccd7585178d2e8e748e1c6742f
    • TV Production
      Captain Underpants
    • Year
      2018
    • Role
      Junior Background Painter
    • Company
      Titmouse
  • 1200x630bb
    • Mobile Game
      Robot Unicorn Attack 3
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Get Set Games

Experience

  • Junior Background Painter at Titmouse
    Vancouver, Canada
    June 2017 - May 2018

    Painted layouts to a polished level, following color keys provided by dreamworks.

  • Freelance Illustrator at ShadowSquirrel Games (Wanted Earth)
    remote, Canada
    May 2016 - March 2017

    Worked on the UI of the item cards, game board and character cards.

    Designed item icons from start to final polish.

    Constantly communicated with the art director to maintain visual consistency.

  • In house Concept artist at Get Set Games
    Toronto, Canada
    April 2016 - September 2016

    -Designing assets and backgrounds to be later created by the 3d modeler

    -Communicating with the art director to make sure visual style is consistant

  • Freelance Concept Artist at Get Set Games
    Toronto, Canada
    February 2016 - April 2016

    -Communicate with art director and team to create and iterate on background concepts.

  • Freelance Artist at Big Viking Games
    Worked remotely, Canada
    August 2015 - September 2015

    • Designed game assets while working remotely

    • Reported to lead concept artist regarding progress and design decisions

    • Communicated with other artists in the team to narrow down design direction

  • Lead Instructor at Byte Camp
    Vancouver Island, Canada
    June 2015 - August 2015

    • Taught students aged 9-16 the basics of 2D animation, 3D animation, stop motion and game design

    • Created daily curriculum and recess plan to keep students on track

    • Acted as a mediator when conflicts arose between individuals

  • Lead Instructor at Byte Camp
    Vancouver Island, Canada
    May 2014 - August 2014

    • Taught students aged 9-16 the basics of 2D animation, 3D animation, stop motion and game design

    • Created daily curriculum and recess plan to keep students on track

    • Acted as a mediator when conflicts arose between individuals